Multimedia
is the use of computers to present and combine text, sound, images,
animations and video with tools ([tool]) and connectivity ([link]) so
that users can air ([navigation]), interact, work and communicate. Multimedia is often used in the entertainment world. Apart from the world of entertainment, also adopted by the world's Multimedia Game.
Multimedia is used also in education and business. In education, multimedia is used as medium of instruction, either in class or individually. In
the world of business, multimedia is used as a media company profile,
product profile, even as the media information kiosks and training in
e-learning system.
At
first multimedia media covers only the consumption of the sense of
sight (still images, text, image motion video, and custom motion picture
/ animation), and consumption of sense of hearing (sound). In the development of multimedia includes also the kinetic (motion) and the smell which is konsupsi sense of smell. Multimedia
began to incorporate elements of kinetic since was applied to the
3-dimensional movie performances combined with movement on the chair
seat spectator. Kinetic and 3-dimensional films evoke rialistis sens.
The smell started to become part of a multimedia since found the smell of reproductive technology by telecommunications. With input device penditeksi smell, an operator can transmit the results of digitizing the smell over the internet. On the receiving computer must be available output device reproduction machine odor. This
odor reproduction machine mixing different types of material that
smells after being mixed to produce output in the form of smell that is
similar to the data sent from the Internet. By menganalogikan with printers, this tool makes the pheromone-feromor smell as a substitute for ink. Output is not a mold but the aroma.